Quasar
Moderator

Posts: 5158
Registered: 08-00 |
HackNeyed said:
The biggest hurdle for me is the mouse support. In a prier topic way back in 2006 it was put to a vote and ultimately decided that EE would incorporate Chocolate Doom's mouse handling as an option and I was wondering what ever came of it? I don't find the option for it and it still doesn't feel right to me even in resent SVN builds. I prefer the mouse handling of PrBoom+ but in a close second tie would be Chocolate Doom and Odamex's 'Standard' handling. Also it comes in handy when always run is on to allow the 'Run' button to act as a Walk button when held.
This was discussed and then got sidelined. There have been some further tweaks to mouse behavior in recent SVN versions, including the ability to set the sensitivity just about as high as you could need it via the menus. However, we recognize there are still problems with it. PrBoom+'s mouse handling is not currently compatible with our own. I'm not sure about Choco Doom, but I am going to take another look at it and see if I can't get it added in as an option finally.
HackNeyed said:
Also I can't see to kill virtual mouse movement completely even when set to 0. Am I missing something?
I am going to assume that you meant vertical here, and that this is a request for Choco's "novert" emulation. I will look at this along with the Choco mouse code and add it as well.
HackNeyed said:
Other things I would like to see in Eternity (and a less likely possibility PrBoom+) are Mouse Wheel and extra mouse button support as well as Next and Previous weapon commands that would also work well for full joystick/gamepad functionality.
Mouse wheel support's been on my TODO list for quite a while. One reason I hadn't done it yet is due to the impending changes to the weapon system for EDF. So this may have to wait. Also I believe SDL only supports up to three normal mouse buttons plus the wheel up/down, so I will be limited with respect to what I can support through that library. As for joypad, you're the first to request further joypad button support, so consider that added to the list now. I'll see if I can just tackle that along with the mouse ;)
I'd say to expect developments on these things within a few days, probably by the weekend at the latest. If you're impatient you can talk to someone around here and they will hook you up with the newest SVN build when the time comes. Simorgh release looks to still be a while away with the documentation getting nowhere closer to finished.
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