At some point before the next release ;)
Yeah, the mouse is working pretty well. Are the novert and acceleration settings going to appear in the menu? In "mouse options", I mean
This isn't possible currently. I could add an action to support this specially, however. Not the ideal solution, but it would get around the single-action-per-binding problem for now anyway.
Where are console aliases written? Do these work? I tried adding one and there was no effect, as far as I can tell. Is there a way to make an alias do more than one thing?
I need an alias that takes two action commands as a workaround to the fact that Eternity uses a Quake-like key-based binding system as opposed to Doom's command-based system. I use this for a key for an easier sr50 setup (a single key that strafes and turns to the left; it's cumulative with "moveleft").
That's a good idea. However, the ability to support different configurations for each game is important. What EE *needs* is a way to automatically sync the configs between multiple games, and I've been thinking about this already for a while now.
I think you need to modify -config so that is will read the key setup file in addition to the CFG file. In any case, it's annoying to have separate CFGs for DOOM and DOOM II. With source ports this is unnecessary and confusing, and even with Doom you can use the same file for both games (if you tweak the DOOM executable with DHE you can have both games in the same directory).
Along with the above I have been thinking about providing several "default" configurations along with EE. One of these would be for vanilla ultra-purism and would configure everything, even interface stuff like the automap, to the original settings. As for Heretic, multiple internal defaults have not yet been implemented, so it still uses the DOOM defaults for Heretic. This is not "intentional," it's just another thing, similar to the cheat codes, which is not finished yet.
Could you add an option to set the game's original automap colors instead of the enhanced ones? This would have a different effect on Heretic than DOOM, and the like. Currently Heretic's automap looks pretty strange in Eternity anyway.
This is in beta and is broken in several ways. It is SUPPOSED to unpause when the console goes up, at least if you are in "level" gamestate - playing a map. There are known problems with having the console down and issuing an "exitlevel" command, for example. Again, not finished. This is the kind of thing you can expect from a SVN build.
PS: The game goes on pause mode when you go to the console, then you have to hit pause to continue. If it needs to pause, shouldn't it unpause automatically when leaving the console?