esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5959
Registered: 01-02 |
If I remember right, a while back Quasar suggested I make a post(s) in the Eternity forum about the features I'd like to see in Eternity Engine, rather than just pestering him about it on IRC, so I put together a list. It started out as a little thing, and ended up getting a bit gigantic. Whoops.
The items in this list range from very minor to very major features.
Some are in-progress Eternity features that aren’t yet completed, some of them are things that have been discussed as possibilities and ideas in #noteternityenginerelated, some are found in other sourceports, and a few of them are things that don’t exist in any other ports and are thus rather pipedream-ish. Of course this is a wishlist, not a demand list. :P
If anything on this list is already implemented, I wasn’t aware of it.
- UDMF support
- Aeon
- EDF inventory
- Translucent and/or masked flats on portals
- Linked portal 3D clipping code
- Slopes (done! O_O)
- Unlatched framerate
- Uncapped resolution (or increased resolution cap)
- Texture/flat mixing
- Swimmable deep water
- Text-based animation/switches definitions, a la Hexen/ZDoom
- Vertical lighting, a la Legacy/ZDoom
- Tall textures
- Flat alignment, rotation, and x/y scaling
- Automatic colormap generation from color/intensity/etc. info
- Line translucency based on opacity/blending-mode info
- Extradata/UDMF numeric line scroller (Boom’s specials can’t sync the scrolling of lines that both face different angles and need different alignments, for example a circular column of downwards-scrolling nukage)
- Ability to use custom tranmaps for thing translucency
- Sector actions (actor enters sector, actor hits floor, etc.)
- A codepointer argument that allows monster-fired custom missiles to fire straight if no target is found (done!)
- A codepointer argument that allows player-fired custom missiles to use 0 ammo or a custom amount, for things such as bullet casings (done!)
- Hexen-style bounce flag (object dies when momentum has run out, afaik)
- Block Everything line flag
- Option for 3dmidtex to allow projectiles through
- Texture, flat, sprite, and HUD/statusbar graphic scaling
- 16-bit sounds in regular WAV format and maybe OGG and FLAC as well
- Decorate-format state definitions in EDF, via heredoc
- Titlemap support (non-interactive scripted map displayed behind the main menu on launch)
- Secret flag on things
- Camera textures
- Horizontal 3dmidtex movement
- Models (This was your idea, not mine :P )
- Using portal silhouettes to draw special effects into (warping, etc.)
- Fully-functional multiplayer
- Alt-fire for EDF weapons
Yes, it's a long list. I never said I actually expected to see all of them. :p
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Last edited by esselfortium on 08-09-09 at 20:01
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