esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5954
Registered: 01-02 |
Creaphis said:
This is a cool port. I'm learning how to edit for it. There are cool things that I want to do with it. I probably won't ever do anything with it, because instead of actually ever making maps I waste all of my time learning about engine quirks and capabilities. I have a few questions.
Cool!
The documentation in the starter kit is out of date - what in the blazes is the function of the "attach" linedef actions: 379-384?
These are to attach the movement of sectors' floors and ceilings to other sectors' floors and ceilings, in order to create setups such as multi-sector lifts and doors that will stay in one piece even if one sector is blocked by the player or something else. You set one sector's floor or ceiling (or both) as the control, then attach all the other sectors' floors or ceilings to it by putting the appropriate Attach lines on a linedef that faces each of them. There are also lines that attach inverted movement to them, so that you could have, for example, a door which closes in the middle and has its floor open downwards and its ceiling open upwards.
I'm under the impression that the parameterized linedef actions can't be directly used in the linedef's "linedef action" field. Rather, if you want to use one of these actions, you must give the line the "extradata control linedef" action (270) and then assign it the parameterized action with extradata. Is this correct?
That is correct, though if I remember correctly Quasar changed it a while back so that all the parameterized lines are functionally the same as using action 270, as those line actions always have to use ExtraData to set their parameters anyway.
Finally, this question is completely unrelated, but I don't want to start another thread and if you know one of the above answers you might know this one too. Does the "tinttab" lump in heretic.wad have a purpose?
I believe it's for translucency, similar to Boom's tranmap lumps.
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