esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5959
Registered: 01-02 |
printz said:
Do slopes have any clipping advantage over stairs, in Doom? I mean that both over stairs and slopes, non-player objects can be made to step up, unlike in Quake, where any edge would block any missile.
The specific behavior of all that will depend on the clipping code once it's written; I don't think there's really one right or wrong way that we know for sure it'll be, until it's actually done. There are a lot of variables to consider, though. For one thing, should players and walking monsters slide around on gradual slopes? And then should corpses and bullet casings and baseballs? So we don't really know yet exactly how this is all going to behave.
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