Mordeth Posted July 18, 2009 Hey, Is there a way to make an object that is vunerable to splash damage only? If not, is it feasible to make this into a new flag? 0 Share this post Link to post
esselfortium Posted July 18, 2009 This sounds like something that per-damagetype damage scaling for thingtypes would be good for if it could be added. 0 Share this post Link to post
printz Posted July 20, 2009 Under some limits, you can use "ghost" (0 sized) objects. 0 Share this post Link to post
Quasar Posted July 21, 2009 As previously mentioned, this would probably be best handled by an extension to custom damagetypes that enables degrees of immunity to them. We don't currently support this, but there's no reason it couldn't be added. However, before I can add it, I probably need to generalize the way these fields are stored in mobjinfo_t. We currently have separate hash tables for custom damage death states, custom damage pain states, and separate lookups for some older features such as projectile -fast speeds and "nuke" specials. All of these special case items could be stored in a single associative array type of structure which would be more efficient, and more friendly to the upcoming Aeon API as well. I would say to stay tuned for further info ;) 0 Share this post Link to post
Mordeth Posted July 24, 2009 printz said: Under some limits, you can use "ghost" (0 sized) objects. That worked, thanks :) 0 Share this post Link to post