Reaper Grimm
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Floor - ceiling swap
 
Author
All times are GMT. The time now is 04:10. Post New Thread    Post A Reply
printz
CRAZY DUMB ZEALOT


Posts: 8885
Registered: 06-06


Hello, here's what idea came into my head.

Similar to how linked portals help make the map more involved, allowing more features per area, how about another thing: make a special artifact or switch swap the floor with the ceiling, for the player, so he now walks on the ceiling, with the view upside down, textures and sprites flipped (or rotated) vertically, floors and ceilings treated opposite with respect to sector mechanics, and so on. Monsters walking on ceiling would be worth adding as well, so the player actually gets to benefit from becoming a ceiling walker.

This idea came to me as I was toying with upside down decoration hanging from ceiling.

Speaking of it, it wouldn't be bad seeing monsters walking on walls, at some point; maybe with that can the Spider Mastermind be upgraded.

Old Post 12-23-09 11:24 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6613
Registered: 01-02


I'm not an Eternity developer myself, but I think it would be fair to assume their response to this would be "this would be way too much work for a silly gimmick".

__________________
essel.spork-chan.net - doom stuff, artwork, and music by esselfortium

Old Post 12-23-09 20:55 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7769
Registered: 01-03


It sure would be my response. This is a lot of work for something rather pointless.

Old Post 12-23-09 20:59 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8885
Registered: 06-06


Pointless gimmick? Dunno. But doesn't it merely involve some numbers to be negated (gravity; rendering; plat movement...)? That's why I asked about it.

What about monsters walking on walls and ceilings, like insects? AFAIK a suitable flag is TELEPORT, but it makes them climb instantly. Maybe combine FLOAT with TELEPORT behaviour...

Old Post 12-23-09 21:32 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
esselfortium
A Major Doomworld Concern


Posts: 6613
Registered: 01-02


No.

Old Post 12-23-09 22:10 #
esselfortium is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 04:10. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Floor - ceiling swap

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.