printz
CRAZY DUMB ZEALOT

Posts: 8136
Registered: 06-06 |
Well, you set up the middle controller to use both its floor and its ceiling movement as reference. In result, the attached sectors respond both to its floor and ceiling displacement, using their own designated surfaces (floor west, ceiling east).
SetFloorControl is not named this way because it'd expect AttachFloor linetypes to it, rather because the floor surface is going to be used as reference for any attached sectors.
EDIT:
And yay I've managed to make a through-lift portal, sorta, using attached sectors; thanks to essel for the help. For now, only two-story elevators. I'll have to find out about multistory some day, because of possibility of making skyscrapers in Eternity.
I created an external control sector and set it as the FloorControl. Then I attached both parts' (sectors above and below the portal) floors to that control sector -- only the floors. Both parts' floor and lower textures have to be the same, for consistency's sake. All in all, good that it works, but it once again looks like 2.5d engine to me :)
One problem: the attached surfaces don't receive any sound sequence; they're silent!
Last edited by printz on 02-03-10 at 22:52
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