Gez
Why don't I have a custom title by now?!
Posts: 6457
Registered: 07-07 |
A recent addition to ZDoom was the GAMEINFO lump. It's pretty simple but very efficient, and I think Eternity could benefit from it.
The principle is simple: the files loaded as parameters are briefly scanned to see if they have such a lump. If one is found, then the engine reads inside it which IWAD is needed and whether other files should be loaded as well.
Why is it something that would be practical for Eternity as well? Like ZDoom, Eternity supports more IWADs than a strictly Doom port. Accidentally loading a Heretic mod in Doom dumb. (Okay, I know Heretic support is not finished yet anyway, but it will be.) That's for the IWAD key. The LOAD key would actually be even more useful for EE than for ZDoom, because with ZDoom you can just bundle all needed WADs in a zip file and load that. With Eternity you have to specify each required file independently since they can't be bundled in such a way. Take for example this which uses two or three texture packs, or Ogro Power Facility which uses one.
|