Quasar
Moderator

Posts: 4484
Registered: 08-00 |
esselfortium said:
I'm not sure if this is going to replace the ZDoom-based code for 3D object clipping, or if it's going to be a third system in addition to the existing two. Somehow I imagine it'll be replacing the existing 3D code, though, since having three clipping codepaths would almost certainly be a huge mess.
Actually the ZDoom code is integrated in with the current 2D-only codepath in such a way to where it is not a completely separate codepath, and therefore it shouldn't be in the way of the new portal clipping stuff. It can remain as the way to have 3D object clipping but still play with the old physics. For example, even with comp_overunder off, EE still allows plasma bump. That change is related to something else in ZDoom, probably changes in the blockmap algorithms.
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