esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5961
Registered: 01-02 |
The new portal-friendly 3D clipping code is planned to optionally be used in place of the original clipping code, much like how the ZDoom-based 3D clipping code that's in EE currently can be disabled with a compat flag. I'm not sure if this is going to replace the ZDoom-based code for 3D object clipping, or if it's going to be a third system in addition to the existing two. Somehow I imagine it'll be replacing the existing 3D code, though, since having three clipping codepaths would almost certainly be a huge mess.
You shouldn't have to worry about the vanilla-style clipping going anywhere, though.
Also, supporting vanilla physics for compatibility has nothing to do with "becoming a viable alternative to ZDoom mapping"...
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