Quasar
Moderator

Posts: 4615
Registered: 08-00 |
Gez said:
Oh yeah, and what's in 1033? "drawsegs_xrange optimization from prboom-plus with some fixes and further optimizations. Saves up to 6 FPS on SoD MAP28." Where are the 18 FPS in monster-heavy maps? I didn't know monsters were drawn by drawsegs. Or that 6 was equal as 18.
This may depend on how many drawsegs and vissprites the map has, and how much cache RAM your CPU has.
SoD MAP28 is pretty high on vissprites, and probably in the mid-high range on drawsegs, and I have 4 MB of cache RAM in my Q8200. With those parameters I experienced a 6 FPS increase at one particular point in the map (and a general increase overall). It may be possible to see a greater increase elsewhere, though.
Either way, CSonicGo, you cannot be whining just because SVN builds don't go up the second something is committed. Have some patience.
For Gez, yes there was a recent SVN commit that would not compile; this is an exception to the rule. As for stuff like the sound menu, features that aren't finished, I wouldn't withhold builds on that basis alone since it's pretty much the essence of SVN builds that they contain unfinished stuff :) That is of course completely at your discretion and I'm not telling you what to do, only offering my opinion. The new sound menu still isn't finished, actually, because I got distracted with a couple other things such as the drawsegs optimization :)
|