Dragonsbrethren
Forum Regular

Posts: 768
Registered: 03-09 |
I'm working on a new version of the Jaguar TC for Doom 1 and it uses EXMX lump numbers for compatibility with the vanilla exes. For ports that allow it I'd like to have the map set function as a single "episode" like the original game. I can't seem to get this to work with Eternity though, both killfinale and nextlevel are ignored in E1M8 and E2M8, which show their end text and end pics like normal, and never load the next level. Is there anything I need to do to get this working or is doing this simply not supported? My EMAPINFO for them is pretty simple:
[E1M8]
boss-specials = E1M8
killfinale = true
nextlevel = E2M1
[E2M8]
killfinale = true
nextlevel = E3M1
Now, I got around this by making copies of these two maps with different lump names and having E1M7 and E2M7 exit to those instead. That corrects the end text problem, but the game still acts like it's in E1/E2 when entering the next level. The wrong intermission screen is shown, the wrong level names, etc., and E2M1 will exit to E1M2 if the nextlevel isn't specified. I guess that's my fault for not defining all of those things, but I wanted to bring it up incase it's something unintended.
Edit: Yeah, I've pretty much given up on getting this to work with Eternity. I'll still include the lump to give some of the E3 maps their proper sky, but it's going to stay episode based like vanilla.
Last edited by Dragonsbrethren on 05-25-10 at 13:35
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