Gez
Why don't I have a custom title by now?!
Posts: 9165
Registered: 07-07 |
Big bump just to chat about inconsequential technical details.
The metadata format as understood by Eternity doesn't seem to work for the Doom II metadata itself. Sure, it doesn't matter since the IWAD doesn't need it, but...
Here's the nerve metadata:
code: 1
Doom II: No Rest for the Living
TROUBLE WAS BREWING AGAIN <snip rest of stuff>
5
Nerve_demo.wad
9
level 1: the earth base
20
75
level 2: the pain labs
8
105
level 3: canyon of the dead
5
120
level 4: hell mountain
7
105
level 5: vivisection
9
210
level 6: inferno of blood
6
105
level 7: baron's banquet
9
165
level 8: tomb of malevolence
7
105
level 9: march of the demons
8
135
And Doom II's metadata:
code: 0
Doom II: Hell on Earth
DOOM2.WAD
32
level 1: entryway
level 2: underhalls
level 3: the gantlet
level 4: the focus
level 5: the waste tunnels
level 6: the crusher
level 7: dead simple
level 8: tricks and traps
level 9: the pit
level 10: refueling base
level 11: circle of death
level 12: the factory
level 13: downtown
level 14: the inmost dens
level 15: industrial zone
level 16: suburbs
level 17: tenements
level 18: the courtyard
level 19: the citadel
level 20: gotcha!
level 21: nirvana
level 22: the catacombs
level 23: barrels o' fun
level 24: the chasm
level 25: bloodfalls
level 26: the abandoned mines
level 27: monster condo
level 28: the spirit world
level 29: the living end
level 30: icon of sin
level 31: wolfenstein
level 32: grosse
Eternity parses it this way:
code: episode ID
episode name
endtext (this seems optional)
level to return after visiting secret level (this seems optional)
WAD file name
secret level number (this seems to be the total amount of levels instead)
And for each level, then read this:
code: level name
music number
par time
The latter two lines seem optional as well.
Now this is totally inconsequential because it works well enough for nerve.wad, is not needed for doom2.wad, and it is unlikely that a new mission DLC would happen.
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