Quasar
Moderator

Posts: 5152
Registered: 08-00 |
Porsche Monty said:
I double-checked with a Windows printscreen screenshot (when the colours in the output image are ok, there's a big chance it isn't 8-bit) so I think I'm getting the requested mode?
I could only accurately test this with 2 display modes because others don't have that perfect 70hz and Eternity does not compensate when you're off by a few decimals, unlike, for example, Doom64 EX.
The problem isn't really like the item pickup palette hiccup in CD, it actually resembles more the stutter you get in most 35fps-capped source ports when vsyncing to anything other than a perfect 70hz or a multiple.
If SDL's still to blame here, well, guess I'm out of luck.
Thanks for the suggestion sorry for the inconvenience.
Just to be certain, you are using -directx and -8in32 together, right? Also, the mode will need to be fullscreen or there's no chance of actually getting a surface that supports any type of sync'd update.
If you can't get this to work, I recommend trying the OpenGL 2D-in-3D backend, because it supports a true vsync that, for me at least, is smooth as glass, and even works in windowed mode.
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