printz
CRAZY DUMB ZEALOT

Posts: 6845
Registered: 06-06 |
Indeed my suggested hack wouldn't work, because any transparent windows would become tutti frutti. In case you didn't understand, it was about a linedef with two sidedefs, but the 2-S flag cleared. It will act like a border wall against hitscans, sight and texture mapping (it wraps, and in vanilla, no Medusa effect). It will act like a middle wall against projectile, non-projectile actors and by not appearing in the automap.
ZDoom's solution is its own linedef flag that says "wrap middle texture". I can guess that it's a feature waiting to be added in EE.
Failing anything, use N copies of that lava flow, by translating its graphics one pixel below for each frame, and giving a wait of 1 tic for each. It's inefficient, but could allow you more animation freedom.
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