printz
CRAZY DUMB ZEALOT

Posts: 8149
Registered: 06-06 |
The polyobject I'm trying to use doesn't make any sound, despite being told to use a sound sequence.
Here's the sound sequence:
code:
sound deepstop {prefix no; pitchvariance Doom; priority 90}
sound stongrnd {prefix no pitchvariance Doom priority 90}
soundsequence StoneGrind
{
id 2
cmds
{
"play stongrnd",
"stopsound deepstop"
}
type door
stopsound deepstop
}
And the polyobject startline and doorswing specials in ExtraData:
code:
linedef
{
recordnum 1
special polyobj_startline
args {1,0,0,0,2}
}
linedef
{
recordnum 2
special polyobj_doorswing
args {1,8,64,100}
extflags USE|PLAYER|1SONLY|REPEAT
}
EDIT: it figures. Instead of args {1,0,0,0,2} it should have been {1,0,2,0,0}. Looks like I fell for my own mistake in the wiki. I hope others haven't done it. Correcting it there now...
Last edited by printz on 08-16-10 at 10:47
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