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printz
CRAZY DUMB ZEALOT


Posts: 8850
Registered: 06-06


The polyobject I'm trying to use doesn't make any sound, despite being told to use a sound sequence.

Here's the sound sequence:
code:
sound deepstop {prefix no; pitchvariance Doom; priority 90} sound stongrnd {prefix no pitchvariance Doom priority 90} soundsequence StoneGrind { id 2 cmds { "play stongrnd", "stopsound deepstop" } type door stopsound deepstop }

And the polyobject startline and doorswing specials in ExtraData:
code:
linedef { recordnum 1 special polyobj_startline args {1,0,0,0,2} } linedef { recordnum 2 special polyobj_doorswing args {1,8,64,100} extflags USE|PLAYER|1SONLY|REPEAT }


EDIT: it figures. Instead of args {1,0,0,0,2} it should have been {1,0,2,0,0}. Looks like I fell for my own mistake in the wiki. I hope others haven't done it. Correcting it there now...

Last edited by printz on 08-16-10 at 10:47

Old Post 08-15-10 18:49 #
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