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printz
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Does Eternity support high resolution textures? I'm asking this out of pure unknowledge.

Old Post Aug 18 2010 21:38 #
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kristus
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AFAIK...
In the sense of large textures, yes. But not in the sense of cropped textures.

Old Post Aug 18 2010 21:47 #
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printz
CRAZY DUMB ZEALOT


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I'm interested in large, down-scaled textures. Though I fear they might look bad if appearing alongside regular textures.

Old Post Aug 18 2010 21:51 #
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Quasar
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printz said:
I'm interested in large, down-scaled textures. Though I fear they might look bad if appearing alongside regular textures.

I think we will have to add PNG-format texture support before this can be supported, because the DOOM patch format has a hard size limitation. There is also not currently any means to specify a scaling for a texture; that would require textual definition format, which is on the TODO list.

Old Post Aug 19 2010 15:57 #
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esselfortium
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Quasar said:
I think we will have to add PNG-format texture support before this can be supported, because the DOOM patch format has a hard size limitation. There is also not currently any means to specify a scaling for a texture; that would require textual definition format, which is on the TODO list.

Because Eternity supports tall patches now, the size issue is null.

And ZDoom allows the use of some unused fields in TEXTURE1 to specify scaling values on textures: http://zdoom.org/wiki/TEXTURE1

Old Post Aug 19 2010 18:43 #
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andrewj
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esselfortium said:
And ZDoom allows the use of some unused fields in TEXTURE1 to specify scaling values on textures: http://zdoom.org/wiki/TEXTURE1

The next release of EDGE supports it too.

TIP : bigger values make the texture smaller (cover less area), which is not clear from the ZDoom Wiki.

Old Post Aug 20 2010 04:37 #
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Quasar
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esselfortium said:
Because Eternity supports tall patches now, the size issue is null.

And ZDoom allows the use of some unused fields in TEXTURE1 to specify scaling values on textures: http://zdoom.org/wiki/TEXTURE1

Isn't there still a pretty low size limit? I thought tall patches only roughly doubled the allowed texture height >_>

Old Post Aug 20 2010 13:12 #
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Graf Zahl
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Even then, you can still create larger textures with multiple patches.

Old Post Aug 20 2010 14:04 #
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Quasar
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I see, that makes sense :)

Old Post Aug 20 2010 14:13 #
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DaniJ
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Yeah its not a problem, Doomsday has also been doing this for a while now (Betas).

Old Post Aug 31 2010 22:54 #
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