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printz
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Does Eternity support high resolution textures? I'm asking this out of pure unknowledge.

Old Post 08-18-10 21:38 #
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kristus
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AFAIK...
In the sense of large textures, yes. But not in the sense of cropped textures.

Old Post 08-18-10 21:47 #
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printz
CRAZY DUMB ZEALOT


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I'm interested in large, down-scaled textures. Though I fear they might look bad if appearing alongside regular textures.

Old Post 08-18-10 21:51 #
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Quasar
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printz said:
I'm interested in large, down-scaled textures. Though I fear they might look bad if appearing alongside regular textures.

I think we will have to add PNG-format texture support before this can be supported, because the DOOM patch format has a hard size limitation. There is also not currently any means to specify a scaling for a texture; that would require textual definition format, which is on the TODO list.

Old Post 08-19-10 15:57 #
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esselfortium
A Major Doomworld Concern


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Quasar said:

I think we will have to add PNG-format texture support before this can be supported, because the DOOM patch format has a hard size limitation. There is also not currently any means to specify a scaling for a texture; that would require textual definition format, which is on the TODO list.


Because Eternity supports tall patches now, the size issue is null.

And ZDoom allows the use of some unused fields in TEXTURE1 to specify scaling values on textures: http://zdoom.org/wiki/TEXTURE1

Old Post 08-19-10 18:43 #
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andrewj
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esselfortium said:
And ZDoom allows the use of some unused fields in TEXTURE1 to specify scaling values on textures: http://zdoom.org/wiki/TEXTURE1

The next release of EDGE supports it too.

TIP : bigger values make the texture smaller (cover less area), which is not clear from the ZDoom Wiki.

Old Post 08-20-10 04:37 #
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Quasar
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esselfortium said:

Because Eternity supports tall patches now, the size issue is null.

And ZDoom allows the use of some unused fields in TEXTURE1 to specify scaling values on textures: http://zdoom.org/wiki/TEXTURE1


Isn't there still a pretty low size limit? I thought tall patches only roughly doubled the allowed texture height >_>

Old Post 08-20-10 13:12 #
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Graf Zahl
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Even then, you can still create larger textures with multiple patches.

Old Post 08-20-10 14:04 #
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Quasar
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I see, that makes sense :)

Old Post 08-20-10 14:13 #
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DaniJ
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Yeah its not a problem, Doomsday has also been doing this for a while now (Betas).

Old Post 08-31-10 22:54 #
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