Gez
Why don't I have a custom title by now?!
Posts: 7043
Registered: 07-07 |
Ideally, the method used will give identical gameplay to what's used in ZDoom, so that maps can be made that are compatible with both ports and will not feature slopes that can be climbed in one but not in the other.
Here's a test/example wad which uses different features that work in both ports. If you test it in ZDoom, you'll find out that in the last area, you can climb up to all but the last of the sloped tracks. (Unless you "cheat" by being half on it and half on the neighboring and slightly gentler slope, heh.) So that should give you an idea of the maximum steepness, since you can run up track 3 but not track 4.
But you'll also notice that the blue mat thing in the same room has very steep borders (also badly stretched, but I don't care about that), but you can still climb on it anyway because the overall elevation difference is small enough.
So, hopefully, both angle and height difference will matter in different ways.
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