esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5975
Registered: 01-02 |
Indeed. Options for generating a tranmap lump include:
1) Use PrBoom or PrBoom-Plus to do it, combined with MAKTRLMP.EXE.
2) Use an image editor that supports layers, open up the palette you're using as a 1x256 image, and stretch it out to 256x256. Make another layer that rotates it 90 degrees, and set the opacity level on it to the desired level. (I may have accidentally mixed up whether the foreground or background layer needs to be rotated. I guess you'll know it if you end up with 68% opacity ingame instead of 32%.)
If you're using Photoshop, here is a template I made to do the job with the standard Doom palette.
Assuming I didn't get it backwards when I made these a year or two ago (if so, they're just the inverse of the translucency level I'm saying they are. :P), here's a 0, 25, 50, 75, and 100% tranmap set with the standard Doom palette:
http://sl4.poned.com/screens/tranmap-fx/tranmaps4joe/TRANS-0.png
http://sl4.poned.com/screens/tranmap-fx/tranmaps4joe/TRANS-25.png
http://sl4.poned.com/screens/tranmap-fx/tranmaps4joe/TRANS-50.png
http://sl4.poned.com/screens/tranmap-fx/tranmaps4joe/TRANS-75.png
http://sl4.poned.com/screens/tranmap-fx/tranmaps4joe/TRANS-100.png
Once you've generated your tranmap, import it into your wad and use either XWE to save it as a flat (yes, a 256x256 flat), or use Slade3's graphics converter to convert it to a Raw Graphic.
Hope this helps. Sorry for the uncertainty with it; it's been a while.
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essel.spork-chan.net - doom stuff, artwork, and music by esselfortium
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