Cyberdemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > SNDINFO Support Implemented
 
Author
All times are GMT. The time now is 03:17. Post New Thread    Post A Reply
Quasar
Moderator


Posts: 6085
Registered: 08-00


Rudimentary Hexen-compliance-level implementation of SNDINFO has been completed for sound effects. Still TODO is respecting map music specifications set through this lump.

Note that EE supports a special $EDFOVERRIDE keyword in SNDINFO. Sounds defined through SNDINFO cannot override sounds defined by EDF unless this keyword appears in the same lump with the definitions. This is for compatibility with cross-port mods which intentionally provide different data in an EDFROOT or ESNDINFO lump for EE and a SNDINFO lump for ZDoom.

I have requested that the ZDoom team add the ability to ignore this keyword in their SNDINFO parser.

Old Post 03-28-11 17:22 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 03:17. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > SNDINFO Support Implemented

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.