printz
CRAZY DUMB ZEALOT

Posts: 6845
Registered: 06-06 |
I think that hitscan attacks are still always autoaimed, while projectiles act as expected.
I assume this is because in basic Doom, hitscans are "hardcoded" to autoaim. Notice how even monsters accidentally hit the monster closer to them, even if you're farther but on a hill; they have parasitic autoaim. Imps for example have no difficulty aiming in your direction. Quasar probably didn't implement a clause to remove hitscan autoaim from the player.
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