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CapNapalm
and the Thermonuclear League of Justice


Posts: 81
Registered: 12-01


Does disabling autoaim not work on the vertical plane?

I did some quick testing and even if I aim at the ground with mlook I will still hit enemies on higher ledges with hitscan weapons.

What is "autoaim = OFF" actually meant to do?

Old Post 08-09-11 18:43 #
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printz
CRAZY DUMB ZEALOT


Posts: 8813
Registered: 06-06


I think that hitscan attacks are still always autoaimed, while projectiles act as expected.

I assume this is because in basic Doom, hitscans are "hardcoded" to autoaim. Notice how even monsters accidentally hit the monster closer to them, even if you're farther but on a hill; they have parasitic autoaim. Imps for example have no difficulty aiming in your direction. Quasar probably didn't implement a clause to remove hitscan autoaim from the player.

Old Post 08-09-11 19:39 #
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Quasar
Moderator


Posts: 5992
Registered: 08-00


This actually happens because the "autoaim" feature created in SMMU was inherited from MBF's pre-beta emulation, and in the pre-beta version of DOOM, hitscans autoaimed but projectiles did not and therefore there has been no accounting for it.

I kept meaning to fix this and it keeps slipping under my radar and off the TODO list by mistake. I'll check into it later since you brought it up.

Old Post 08-09-11 22:50 #
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Officer D
Warming Up


Posts: 10
Registered: 03-10


It works for me just fine (hitscan and projectiles).

Setup:
GZDoom
Autoaim - Never
Smart Autoaim - Off

http://www.abload.de/img/screenshot_doom_201109vjgs.png

http://www.abload.de/img/screenshot_doom_201109gkx2.png

Old Post 09-15-11 04:33 #
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Mithran Denizen
Senior Member


Posts: 1093
Registered: 05-10



Officer D said:
It works for me just fine (hitscan and projectiles).

Setup:
GZDoom

Says the guy posting in the Eternity Engine subforum.

Old Post 09-15-11 04:35 #
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Officer D
Warming Up


Posts: 10
Registered: 03-10


oops, sry didn't know Eternity was a doom engine. Thought it was just some thread name >.>

Old Post 09-15-11 04:40 #
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Quasar
Moderator


Posts: 5992
Registered: 08-00


Besides that, this was addressed several SVN revisions ago.

Old Post 09-16-11 06:48 #
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Officer D
Warming Up


Posts: 10
Registered: 03-10


And that, boys and girls, is why I have the Newbie tag. =(

Old Post 09-16-11 14:19 #
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