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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > [3.40.15] Bug: 3DMidTex switches [solved]
 
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Mordeth
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Posts: 1994
Registered: 05-00


In both EE version 3.40.15 and SVN build r1619 the z-height restriction of 3DMidTex switches seems to be broken. Now those lines can be triggered no matter the height difference between the texture and the player.

Old Post 09-18-11 12:38 #
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Quasar
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Can you provide an example map with the problem? I had essel test this extensively and he cannot replicate the problem so far.

Old Post 10-09-11 17:26 #
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Mordeth
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My bad. Just looked at it again... turns out my editor had removed the actual texture automagically, breaking it. When reinserted, things went back to normal.

Old Post 10-09-11 22:52 #
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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > [3.40.15] Bug: 3DMidTex switches [solved]

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