Mordeth Posted September 18, 2011 In both EE version 3.40.15 and SVN build r1619 the z-height restriction of 3DMidTex switches seems to be broken. Now those lines can be triggered no matter the height difference between the texture and the player. 0 Share this post Link to post
Quasar Posted October 9, 2011 Can you provide an example map with the problem? I had essel test this extensively and he cannot replicate the problem so far. 0 Share this post Link to post
Mordeth Posted October 9, 2011 My bad. Just looked at it again... turns out my editor had removed the actual texture automagically, breaking it. When reinserted, things went back to normal. 0 Share this post Link to post