printz
CRAZY DUMB ZEALOT

Posts: 6845
Registered: 06-06 |
I'm curious: is anyone who is currently working on Eternity maps trying to use a roof layer that covers the entire level, and the mountains seen in the distance happen to be actual sectors belonging to that layer? And the mountains should not be seen thru a skybox camera, but thru a (linked) portal that connects the gameplay area to said roof layer. Going further, the clouds could be actual translucent linedefs drawn way above.
If someone did try this, was it resource intensive?
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