Quasar
Moderator

Posts: 5147
Registered: 08-00 |
Only if you actually spawn enough objects to cause a Z_Malloc error.
Eternity can load a wad with 500K monsters on it. It's utterly unplayable, at about 1 FPS per 3 seconds real time, but it loads, and runs.
Properly programmed logic does not stop working when it is multiplied by a large number of instances. Only a program with severe glitches has such a problem.
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