Gez
Why don't I have a custom title by now?!
Posts: 9139
Registered: 07-07 |
Same way that you'd use the equivalent in other ports.
However:
01/14/12
I am working on adding support for Risen3D's MUSINFO lump, now that it is
supported by both ZDoom and prboom-plus, and is used in the new Memorial wad
for DOOM II which is otherwise completely Eternity-compatible.
In advance of this, I need to support sector actions like ZDoom has, since the
MusicChanger object is a special case of a "player enters sector" action. I
will be allowing type 9998 as "EESectorActionEnter" at the same time.
01/16/12
EEMusicChanger was using the wrong doomednum courtesy of me misreading the
ZDoom wiki page about it.
However, I am going to put sector actions and everything they entail back on
hold until udmf-branch (the next scheduled major project after this one),
because they run into problems with Eternity's current gigantic mess of a
linedef special system.
So, they're not doing anything at the time, apparently.
|