Quasar
Moderator

Posts: 5152
Registered: 08-00 |
Probably any that are not assigned in ZDoom; the numbers have been thus far chosen to be compatible. Please note that the "modes" field of the ACS spawndata block controls what gamemodes an ACS spawn number is considered to apply to, however. So Strife thingtypes cannot conflict with things that are only used in a DOOM gamemode for example.
Also, the newest thing to declare it uses a certain spawn number always wins, so you can override the defaults. I don't necessarily recommend it, but there are ways this could be very useful too.
code:
stdinclude("root.edf");
thingtype Foobar
{
// Doesn't matter who used 10 before; now this thing is #10.
acs_spawndata { num 10; modes doom }
}
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