Weird impy thing
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > How is jumping going to be handled?
 
Author
All times are GMT. The time now is 00:52. Post New Thread    Post A Reply
printz
CRAZY DUMB ZEALOT


Posts: 8780
Registered: 06-06


I see that Joe (I think) had implemented jumping into Eternity, which is cool, but with Doom's physics, it doesn't always work properly. You can't jump on tall steps unless you're already propelled. On the flipside, it's too easy to jump on monsters. In Hexen and ZDoom, this is harder to pull off, making it less easy to escape Demon or Ettin ambushes for example.

Does Hexen get around the tall-step issue by using air control? But how does Strife do it? It seems to be different there, because I don't remember being able to jump backwards on a step, but only forwards. A check whether there's a tall step in front of you?

__________________
Automatic Wolfenstein - Version 1.0 - also on Android

Old Post 03-14-12 12:28 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 5965
Registered: 08-00



printz said:
I see that Joe (I think) had implemented jumping into Eternity, which is cool, but with Doom's physics, it doesn't always work properly. You can't jump on tall steps unless you're already propelled. On the flipside, it's too easy to jump on monsters. In Hexen and ZDoom, this is harder to pull off, making it less easy to escape Demon or Ettin ambushes for example.

Does Hexen get around the tall-step issue by using air control? But how does Strife do it? It seems to be different there, because I don't remember being able to jump backwards on a step, but only forwards. A check whether there's a tall step in front of you?


Strife applies a *very* small amount of friction to players in the air and allows a tiny bit of air control in order to make it possible to hop up onto ledges without initial forward momentum leaving the ground (fixing this issue in Chocolate Strife brought the IWAD demo into sync).

I am not sure how Hexen handles it. When support for Hexen and Strife are finalized, this issue will be addressed in Eternity by specification of jumping properties in the player class.

Last edited by Quasar on 03-14-12 at 18:29

Old Post 03-14-12 16:22 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 00:52. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > How is jumping going to be handled?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.