Ladna
Junior Member
Posts: 234
Registered: 04-10 |
Yeah I think I should say something about my work relative to trunk EE work.
My focus has been and likely always will be the competitive Doom community. By comparison, I know practically nothing about non-Doom game modes, Dehacked, ACS, etc. My interest in "ZDoom's SNDCURVE lump handling" is strictly that you can hear way more stuff when it's enabled, and that's a huge competitive change.
Additionally I'm not as skilled or knowledgeable as Quasar and SoM. Therefore I generally follow a policy of "commit to c/s branch, playtest/debug/fix, port to trunk", and I rely on players, modders and developers far more knowledgeable than I about singleplayer to help me avoid messing everything up.
To address specific concerns:
printz: yeah you are right I think, but I am not sure how to do that with EDF.
Gez: yeah I actually knew that because I got my info about the SNDCURVE lump from the excellent ZDoom wiki. I haven't looked into it that much, besides accounting for different SNDCURVE lump sizes (Heretic's is 1600, Hexen's is 2025 (40x40 vs. 45x45)), but it's definitely something we'll have to work out for Heretic & Hexen support going forward.
Thanks for all the interest in c/s branch, we're excited too :) . At this stage it is playable, and although we're not really comfortable even calling it an alpha yet, we would very much like any comments and testing results you guys can give us. Installation is easy (http://www.totaltrash.org/eternity/download.html - YOU MUST USE THE INSTALLER THE 1st TIME) and joining a server is as easy as clicking a link at http://master.totaltrash.org. We also have a bug tracker at http://bugs.totaltrash.org.
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