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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity

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Thread Thread Starter Replies Views Last Post Reverse Sort Order
FUNDERFUL Suggestion: TNT MAP02 fix Gez 1 546
ATTN SNDINFO Support Implemented Quasar 0 494
DUMB Stupid Feature Requests or just Ideas TendaMonsta 3 668
HELP External music Reiken 5 593
WTF Bug: mutual telefrag Archi 2 797
ON TOPIC Start map script error Xtroose 2 672
NEWS Eternity Engine v3.40.00 "Rebirth" Quasar 29 3776
HELLO Overlays now fully functional Quasar 10 750
WTF Monsters fall from 3dmidtex lines Archi 10 787
STORY Prepare for the Rebirth! Quasar 11 927
DUMB Up-to-date EE config BlazingPhoenix 5 895
DOOM Native support for Master Levels Quasar 7 2192
DUMB Broken statusbar graphics entryway 9 866
ON TOPIC [r1332] Vanilla Doom ceiling sound sequences have stop-cutoff printz 1 783
DUMB Bug: paths, once typed in, cannot be erased Csonicgo 2 684
DUMB Mouse Question Captain Toenail 2 737
IDEA Feature request: DOOMWADPATH fraggle 1 856
HELLO Aeon Branch Development Thread Quasar 8 1550
STORY Eternity Engine v3.39.20 "Resheph" Quasar 21 3016
QUESTION [ R1303] TRANMAP.dat problem Xtroose 3 1120
ON TOPIC Jumping printz 1 750
DOOM Mapthing / EDF thing property access printz 4 597
DUMB Slope collision plans? Mordeth 11 958
WTF Switch sounds now being centered on linedefs, rather than whole map printz 5 714
QUESTION High resolution textures? printz 9 772
IDEA Support for transparency map for sprites? printz 1 712
QUESTION Quake-style ambient sounds? printz 7 847
NEWS Eternity Engine 3.37.00 "Sekhmet" Quasar 19 4994
DUMB -fast speed for frames? printz 1 750
DUMB Specify menu background Dragonsbrethren 0 691
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