Doom monster
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Bug with linedef special 40 and Doom 1
 
Author
All times are GMT. The time now is 20:37. Post New Thread    Post A Reply
printz
CRAZY DUMB ZEALOT


Posts: 8543
Registered: 06-06


In Eternity Doom 1, linedef type 40 (raise ceiling to highest neighbouring ceiling) lowers the floor as well. This is a bug, as it doesn't happen in DOOM.EXE. It also (correctly) does not happen in Eternity Doom 2; I only got it to happen in Doom 1.

Demonstration wad: Ceiltest.wad, Doom 1 E1M1 (but compatible with Doom 2, so you can compare).

__________________
Automatic Wolfenstein - Version 1.0

Old Post 09-07-12 17:47 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 5761
Registered: 08-00


Bump to note fixed as of r2287

Old Post 11-25-12 09:13 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Csonicgo


Posts: 4402
Registered: 03-04


I'll add these changes to the MinGW compile tonight.

Old Post 11-27-12 16:28 #
Csonicgo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 20:37. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Bug with linedef special 40 and Doom 1

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Message Board Statistics