Severed bunny head
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > EE Specific Wads?
 
Author
All times are GMT. The time now is 17:30. Post New Thread    Post A Reply
Average
Member


Posts: 457
Registered: 05-11


Apart from the Vapourware demo are there any wads made specifically for the Eternity Engine?

I'm curious to see what can be done with this engine. :)

Old Post 10-15-12 22:33 #
Average is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11390
Registered: 07-07



Average said:
Apart from the Vapourware demo are there any wads made specifically for the Eternity Engine?


Well, there are DSV4 (no longer compatible, requires an old version of Eternity that still has FraggleScript support), and Ogro Power Facility and De Kerker on the idgames archive (those two should work okay). Note that searching for "Eternity" in the textfile on the archive is a bad idea; far too many unrelated results.

Then there's Doom: The Lost Episode which is in dual-compatibility mode (ZDoom and Eternity), as well as (in theory) the Hacx 2.0 IWAD (compatibility with Eternity not guaranteed in beta versions).

There was an unfinished WIP map with some portals that somebody posted in the WADs and mods forum several months ago, I don't know if the download would still work anyway; and if you dig around you might find some of the test maps that had been created for various reasons.

Old Post 10-16-12 00:06 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Memfis
Forum Spammer


Posts: 5800
Registered: 04-07


Also this http://www.doomworld.com/idgames/index.php?id=16465

Old Post 10-16-12 00:19 #
Memfis is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Dragonsbrethren
Senior Member


Posts: 2474
Registered: 03-09


It barely counts, but the Jaguar TC has Eternity mapinfo support to enable playing it as a full episode.

Old Post 10-16-12 01:48 #
Dragonsbrethren is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8893
Registered: 06-06



Gez said:
Note that searching for "Eternity" in the textfile on the archive is a bad idea; far too many unrelated results.
If it isn't the common word 'eternity', it often results in Boom compatible maps that have also been tested on Eternity.

__________________
Automatic Wolfenstein - Version 1.0 - also on Android

Old Post 10-16-12 06:08 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit || Quote
Average
Member


Posts: 457
Registered: 05-11


Thanks folks for your input.

Now, I have something different to play this evening. :)

I wish Eternity would get a little more attention from mappers. I'd be really interested to see some of it's special features in practice. I wish I could map!

Old Post 10-16-12 11:16 #
Average is offline Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
Death Egg
Forum Regular


Posts: 865
Registered: 09-10


There should be a community project to make maps for the Eternity Engine specifically.

Maybe have Eternity be Community Chest 5's source port of choice? (If there's going to be one, prolly way too early to think about)

Old Post 10-19-12 06:16 #
Death Egg is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11390
Registered: 07-07



Death Egg said:
There should be a community project to make maps for the Eternity Engine specifically.

Maybe have Eternity be Community Chest 5's source port of choice? (If there's going to be one, prolly way too early to think about)



Because Linguica's CC3-for-ZDoom was such a resounding success.

The Community Chest series should remain for limit-removing Boom; there's no reason to make something different. An Eternity community project is not a bad idea; but it shouldn't be a CC.

Old Post 10-19-12 08:40 #
Gez is online now Profile || Blog || PM || Search || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 6640
Registered: 01-02


Yeah, it's generally difficult to organize large-scale community projects for any advanced source port, due to the inherently more limited set of potential contributors who are already familiar with the featureset, the learning curve for anyone who isn't, and the number of people who will be turned off completely by the added complexity or are afraid their maps won't stack up (pun unintentional).

Old Post 10-19-12 09:12 #
esselfortium is online now Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit || Quote
Death Egg
Forum Regular


Posts: 865
Registered: 09-10


Well, maybe it doesn't have to aim for a full 32 maps. Maybe it could aim for 10 or 15 instead.

Old Post 10-19-12 09:32 #
Death Egg is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 17:30. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > EE Specific Wads?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.