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shoober
Green Marine


Posts: 35
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I have the Doom soundtrack in FLAC being played on a Roland SoundCanvas SC-55, and have them named according to this wiki page . How do I load them into eternity so that they play when the map starts?

Last edited by shoober on Dec 28 2012 at 04:21

Old Post Dec 21 2012 06:33 #
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Quasar
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SDL_mixer does not support FLAC, so there is not currently any support for that music format in Eternity. If you want, I can research whether it's practical to include the library directly into EE and pipe its output.

Old Post Dec 21 2012 17:20 #
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esselfortium
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You can, however, use OGG music if you're not deadset on having it in a lossless format.

Old Post Dec 21 2012 17:56 #
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shoober
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I converted the FLAC to OGG, would I just zip them all together and drag it onto the Eternity.exe for them to load?

Do you think in the future you could add support for FLAC? Maybe even WAV?

Old Post Dec 21 2012 19:10 #
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Gez
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shoober said:
I converted the FLAC to OGG, would I just zip them all together and drag it onto the Eternity.exe for them to load?

That should work since EE now has ZIP support.

Old Post Dec 21 2012 19:46 #
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shoober
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Does the SDL_mixer support WAV files or any type of lossless audio?

Last edited by shoober on Dec 21 2012 at 23:04

Old Post Dec 21 2012 20:10 #
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Quasar
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shoober said:
Does the SDL_mixer support WAV files or any type of lossless audio?

For some reason it supports wav for digital sfx but not for music; I don't understand why. I will look into FLAC; hopefully there's a nice library for loading them.

In the meanwhile, yes, it should work to either put the OGGs in the hidef music folder, or put them into a .pke file and drag it.

Eternity will currently find hidef music in /base/<game>/music. So for example if D_E1M1.ogg exists in /base/doom/music, it will be used in preference to the IWAD's D_E1M1 if s_hidefmusic is enabled (bring down the console and type "s_hidefmusic /" - without quotes - to toggle it on or off).

Old Post Dec 22 2012 02:48 #
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shoober
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I put the files in the base/doom/music folder and it worked. Thank you very much Quasar. Maybe in the future there will be support for WAV music and FLAC.

Last edited by shoober on Dec 22 2012 at 13:11

Old Post Dec 22 2012 03:35 #
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printz
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Quasar said:
Eternity will currently find hidef music in /base/<game>/music. So for example if D_E1M1.ogg exists in /base/doom/music, it will be used in preference to the IWAD's D_E1M1 if s_hidefmusic is enabled (bring down the console and type "s_hidefmusic /" - without quotes - to toggle it on or off).

Does it also read the user folder?

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Old Post Dec 22 2012 07:09 #
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Quasar
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printz said:
Does it also read the user folder?

Not yet, but it needs to...

Old Post Dec 23 2012 17:25 #
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shoober
Green Marine


Posts: 35
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I have noticed while playing that the music tends to skip when I pick up items. It skips at other random times also. Its not that big of a deal, but it would be nice to hear the music without it skipping.

Old Post Dec 27 2012 23:32 #
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