Quasar
Moderator

Posts: 5154
Registered: 08-00 |
shoober said:
I'm trying to play Doom as if it were being played on DOSBox, but with upscaled graphics and mouselook. What settings should I turn on and off under the compatibility options to emulate how the game would play under DOSBox.
Also, I'm trying to play Doom with all the bugs intact from here (except the bugs fixed in v1.9). What bugs did the Eternity engine fix from that wiki page?
It's not quite possible for EE to be *that* compatible; fixes for some of those problems which simply crashed the game in vanilla regardless are not optional. For that level of fidelity, only Chocolate Doom will work (and even it cannot emulate some of those problems perfectly because they rely on the behavior of running under unemulated MS-DOS).
You'd want to set all options on the compatibility menu to YES/ON. Additionally, ensure you disable any advanced input features such as mlook or jumping. Set all monster options for enhanced AI to OFF/NO. This will give an experience very close to using the Doom-Plus executable; ie., vanilla DOOM with the limits removed.
If you want insane accuracy, turn off translucency, set the screen resolution to 320x200, turn down the number of sound channels to 8, turn off the automap coordinates and timer widgets, and set r_vissprite_limit to (I think) 64. It's probably possible to go even further than that if you really insist.
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