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shoober
Green Marine


Posts: 35
Registered: 12-12


Is there a way to uncap the FPS? If so, would doing so break anything regarding the compatibility settings and monster behavior? What are the pros and cons of uncapping the FPS in the Doom engine?

Old Post 12-22-12 20:31 #
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Ladna
Member


Posts: 309
Registered: 04-10


"d_fastrefresh on" in console. I personally can't tell a lot of difference in software mode. In GL-in-2D mode it's essential.

There are no compatibility concerns.

The pros are smoother rendering. The cons are greatly increased CPU usage; d_fastrefresh basically renders frames as fast as it can until your CPU cries uncle. EE doesn't interpolate between frames like PrBoom+ or ZDoom, so it looks relatively natural, this is either a pro or a con depending on who you talk to ;) .

Old Post 12-23-12 18:01 #
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shoober
Green Marine


Posts: 35
Registered: 12-12


To my surprise, d_fastrefresh was already enabled. So after reading what you said about EE not interpolating frames, I figured out why EE feels less smooth then other source ports. Though I think no interpolation is a good thing, I don't like interpolation of any kind in any video game.

Old Post 12-24-12 03:33 #
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