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Quasar
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I have completed upgrading of Eternity's dynaseg system for polyobjects, retrofitting it with a new 100% GPL mini-bsp builder which generates a correct ordering for dynasegs within each subsector regardless of how they intersect and from where they are viewed.

This is similar to, albeit still slightly more limited than, ZDoom's MiniBSP system. Out of potential improvements offered by use of BSPs in this manner, limitations currently compare as such:
code:
Feature Eternity ZDoom -------------------------------------------------- Concave Polyobjects Yes Yes Intersect with each other Yes Yes Intersect with static geometry No Yes Ability to treat as 2S lines No Yes
The internal polynode builder is based on BSP 5.2.

Last edited by Quasar on May 7 2013 at 06:57

Old Post May 7 2013 06:51 #
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esselfortium
A Major Doomworld Concern


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I'm seriously impressed with how quickly you were able to get all this together yesterday/today. Awesome stuff :)

Old Post May 7 2013 06:58 #
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Csonicgo


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*claps*

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SoM
azerty YAY!


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Where's the 'like' button on this thing?

Old Post May 7 2013 07:31 #
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