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Salt-Man Z
Junior Member


Posts: 205
Registered: 08-13


Dunno if this is the right place to put this, but the "Report" button in Eternity sent me here, so here goes.

Anyway, a week or two ago, I loaded up the Master Levels and started playing TEETH.WAD, saving before I finished it. Today, I decided to try getting to the end, so I loaded up Eternity, started DOOM2, and went to load my save game: Insta-crash.

I briefly thought it might have had something to do with me moving and renaming the directory Eternity is in, but my Vaporware Demo save that I played before TEETH works just fine...


eternity caused an Access Violation Exception (0xc0000005)
in module eternity.exe at 001b:00437606.

Error occurred at 2/4/2014 19:21:44.
C:\Games\Dooms\Eternity3.40.46\eternity.exe, run by User.
Operating system: 5.1.2600
2 processors, type 586.
36% memory in use.
2048 MB physical memory.
2048 MB physical memory free.
0 MB page file.
0 MB paging file free.
2048 MB user address space.
1926 MB user address space free.
Access violation at 00000000. The memory could not be read.

Context:
EDI: 0x00000000 ESI: 0x00000000 EAX: 0x0012fe28
EBX: 0x0012ff00 ECX: 0x00000000 EDX: 0x0018cf38
EIP: 0x00437606 EBP: 0x00000001 SegCs: 0x0000001b
EFlags: 0x00210246 ESP: 0x0012fe0c SegSs: 0x00000023

Bytes at CS:EIP:
0f b6 07 8b d7 85 c0 74 13 90 69 f6 3f 00 01 00

Stack:
0x0012fe0c: 00000000 0012fed8 00492144 100188fc ........D!I.....
0x0012fe1c: 0012fed8 0012fea8 00000000 00000000 ................
0x0012fe2c: 00000000 004945f9 00000004 005a2f0c .....EI....../Z.
0x0012fe3c: 00000000 01000101 00000100 e5520000 ..............R.
0x0012fe4c: 0001996f 80000000 01010100 00000001 o...............
0x0012fe5c: 00000000 00000000 00000000 00010000 ................
0x0012fe6c: 01000100 01010100 00000000 00010000 ................
0x0012fe7c: 00000001 74656574 00000068 00000000 ....teeth.......
0x0012fe8c: 00000000 00000000 00000000 0012fe34 ............4...
0x0012fe9c: 0012ff70 00515c28 00000001 2046424d p...(\Q.....MBF
0x0012feac: 00303433 00000000 00000000 2046424d 340.........MBF
0x0012febc: 00303433 00000000 00000000 00000001 340.............
0x0012fecc: 76b44e7b 048abcd4 00000000 005527d0 {N.v.........'U.
0x0012fedc: 100c70a0 00000000 00000000 00000000 .p..............
0x0012feec: 00000000 00000101 2b4277a9 ffffffff .........wB+....
0x0012fefc: 00000001 00000000 0012fed8 00000000 ................
0x0012ff0c: 00000097 00449378 00000001 00000096 ....x.D.........
0x0012ff1c: 00000000 0042818d 00000000 00000001 ......B.........
0x0012ff2c: 00000001 00000000 00000096 00000000 ................
0x0012ff3c: 00428346 00000000 00000001 0012ff80 F.B.............
0x0012ff4c: 00000000 0042720e 004c5548 004cab14 .....rB.HUL...L.
0x0012ff5c: 00000000 00000001 00000000 0012ff5c ............\...
0x0012ff6c: 0012fa30 0012ffb0 0051428c 00562088 0........BQ.. V.
0x0012ff7c: 00000000 0012ffc0 005139df 00000001 .........9Q.....
0x0012ff8c: 0015f6e0 00154f00 29422f17 80000001 .....O.../B)....
0x0012ff9c: 03a3e0c0 7ffd8000 03a3e0c0 0012ff94 ................
0x0012ffac: 000d88ed 0012ffe0 00513cd9 2906c2ef .........<Q....)
0x0012ffbc: 00000000 0012fff0 7c81776f 80000001 ........ow.|....
0x0012ffcc: 03a3e0c0 7ffd8000 8054b6ed 0012ffc8 ..........T.....
0x0012ffdc: 850fc0f8 ffffffff 7c839ab0 7c817778 ...........|xw.|
0x0012ffec: 00000000 00000000 00000000 00682140 ............@!h.
0x0012fffc: 00000000 ....


===== [end of CRASHLOG.TXT] =====

Old Post 02-05-14 01:31 #
Salt-Man Z is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
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Posts: 6088
Registered: 08-00


Did you upgrade Eternity since you originally saved? If so you will have to start over. Saves aren't upwardly version compatible. Eventually there will be detection of this and the save will be loaded in a "compatibility mode" (most likely meaning you start at the beginning of the map you were on, fresh, similar to other id Tech engines w/patch upgrades).

Old Post 02-05-14 04:39 #
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Salt-Man Z
Junior Member


Posts: 205
Registered: 08-13


Nope. Bifrost was the first time I tried out Eternity. If there's been an update since, I didn't download it.

Old Post 02-07-14 18:54 #
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Quasar
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Would you be able to upload the offending .dsg file?

Old Post 02-07-14 20:35 #
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Quasar
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Or, failing that, did you change the location of EE relative to your Master Levels wads?

The path of the file you were playing is stored inside the save and the file is reloaded using that path. Problem being there used to be a check afterward to see that the file was really loaded and it's currently disabled due to being incompatible with the new savegame code that was written in cpp-branch. So it's sailing right through in the event the file wasn't found.

Old Post 02-08-14 18:42 #
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Salt-Man Z
Junior Member


Posts: 205
Registered: 08-13



Quasar said:
Or, failing that, did you change the location of EE relative to your Master Levels wads?
Yep, that's precisely what I did. I thought that might have been the problem, but my Vaporware Demo save (created prior to my Master Files save, or so I thought) still worked, so I had ruled that out. I can certainly move EE back to its original location (one subfolder down) and see if that fixes the problem.

Mind you, this isn't a huge issue or anything. I've only got the two save files, and I'm done with one of them. If moving EE back temporarily gets my Master Files save working, that'll work until I beat that level, then I'll just re-locate EE again and be good to go. Thanks for your help!

Old Post 02-11-14 20:14 #
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Salt-Man Z
Junior Member


Posts: 205
Registered: 08-13


So I moved EE one subfolder deeper (well, copied it actually) and now my Master Levels save loads just fine. Thanks again!

Old Post 02-12-14 03:59 #
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Quasar
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Posts: 6088
Registered: 08-00



Salt-Man Z said:
So I moved EE one subfolder deeper (well, copied it actually) and now my Master Levels save loads just fine. Thanks again!

Figured that was the case. Just out of curiosity is your Master Levels path relative? (ie. something like "./masterlv" or just even "masterlv")

I need to get the "missing PWADs" check re-implemented in the new save game code so this crash doesn't happen >_>

Old Post 02-12-14 14:47 #
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Salt-Man Z
Junior Member


Posts: 205
Registered: 08-13



Quasar said:

Figured that was the case. Just out of curiosity is your Master Levels path relative? (ie. something like "./masterlv" or just even "masterlv")

I need to get the "missing PWADs" check re-implemented in the new save game code so this crash doesn't happen >_>


My paths all look like "../WADs/_Doom2/MasterLevels" and so forth.

(My folder structure looks like this):

Doom
|-Eternity
|-GZDoom
|-WADs
| |-_Doom
| |-_Doom2
|-ZDoom

Last edited by Salt-Man Z on 02-12-14 at 16:19

Old Post 02-12-14 16:13 #
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Quasar
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Posts: 6088
Registered: 08-00



Salt-Man Z said:

My paths all look like "../WADs/_Doom2/MasterLevels" and so forth.

(My folder structure looks like this):
<snip>


That does make sense then. If you change it to an absolute path that problem won't happen again, but still, this *is* something I need to fix ;)

Old Post 02-12-14 17:55 #
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