Quasar
Moderator

Posts: 2200
Registered: 08-00 |
Work on the ExtraData feature is about to commence. ExtraData stands to revolutionize what's possible in DOOM editing by allowing arbitrary amounts of information to be associated with various map objects.
The initial implementation is going to be for mapthings. Virtually any aspect of a mapthing could be set, even ones traditionally only settable via DeHackEd for an entire species -- want to have ONE imp on a level drop a key when it dies? This is one example of what will be possible, without any DeHackEd, complex scripting, or gross hacks.
Its going to use *very* simple text lumps to store data, and special mapthing types will act as place-holders, using their options field as an ExtraData record number. This'll be quick to learn for the editors. I think this promises to be one of the better things to happen to DOOM editing since the source release ^_^
I hope to have the system up and running in a couple of weeks max, and it will probably be the launching feature for v3.31 beta 1.
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