Quasar
Moderator

Posts: 5148
Registered: 08-00 |
The only features that Eternity has that correspond directly to zdoom are the particles and particle fountain mapthings. Anything else in common between the ports has either come from a common code lineage such as BOOM, or from my efforts along my own direction. For instance, Eternity supports many of the Heretic and Hexen mapthing flags such as PUSHABLE and REFLECTIVE, but it implements them in a slightly different way than zdoom -- instead of adding them to the Bits field in DeHackEd, you use a new field called Bits2.
And no, DeHackEd and BOOM features were not invented by zdoom, they're just yankin' your chain :P
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