Hodapp87 Posted August 8, 2002 Someone mentioned that y-shearing was really bad for whatever reason (I'm guessing distortion is one) and all that stuff about using tangents instead of degrees, causing problems with the crosshair abd aiming with the mouse. If I understand right, y-shearing basically tranlates the viewpoint up and down instead of actually rotating up or down. I have noticed that distortion is very evident in ZDoom because you can mlook farther up and down; squares start to become parallelograms with smaller angles, and you can see things morphing in and out of the distorted shape if you move left and right. I am wondering simply, what alternatives to y-shearing are there? The only one I know of is GL up\down but since that would involve some ridiculous code changes and basically an overhaul of the entire engine (and don't levels need to be broken down into polygons and vis data for GL, which can be very slow?), I think that's out of the question. 0 Share this post Link to post
esayeek Posted August 8, 2002 that was me. i don't like y shearing, but there IS no alternative. what i was referring to was a way to make mouse aiming seem natural while still using y shearing, so even tho things would look distorted, aiming up and down would feel better. also don't take my posts too seriously, sometimes i can get very carried away on rants. 0 Share this post Link to post