Sarge
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Minor feature request
 
Author
All times are GMT. The time now is 04:52. Post New Thread    Post A Reply
NiGHTMARE
Forum Legend


Posts: 5012
Registered: 05-00


I've noticed that items other than the player and monsters can be teleported by silent teleporters, but not regular teleporters. Do you think you could "fix" this? Thanks! :)

__________________
RTC-3057: The future of DOOM.
3057 reasons to keep dooming.

Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...

Old Post 09-02-02 16:25 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Quasar
Moderator


Posts: 6088
Registered: 08-00


NiGHT: could you please specify the exact linedef types that have this problem? I will attempt to investigate it. It looks to me, by looking at the code, that anything that can cross a line should be able to activate either type of teleporter. There appears to be no difference in what things they discriminate against, and yet there may be, somewhere I cannot see it yet.

Old Post 09-02-02 22:42 #
Quasar is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
NiGHTMARE
Forum Legend


Posts: 5012
Registered: 05-00


It appears to be all the original Doom 2 teleporter types, i.e. 39, 95, 125 and 126. By the way I forgot to mention that this also happens in Boom as well, so presumably that also means MBF and SMMU.

If you want an example , go to this page and grab the Boom tricks wad. In one room - which should be fairly simple to find - is a crate on a teleporter platform, and a switch. Pressing the switch is supposed to make the crate disappear, and an ammo clip teleport in (via an invisible teleporter) and then teleport out again (using a normal teleporter).

Instead, the ammo clip teleports in, but doesn't teleport out again. I know that the teleporter line is in definitely the right place, as the effect works perfectly in ZDoom.

__________________
RTC-3057: The future of DOOM.
3057 reasons to keep dooming.

Paradox: The gateways have re-opened. But this time it isn't hellspawn who've come through...

Old Post 09-02-02 23:11 #
NiGHTMARE is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 04:52. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity > Minor feature request

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.