KDarigal
Junior Member

Posts: 159
Registered: 05-02 |
...btw, tonight I went through with just the intellectual exercise of designing that free-standing elevator (not in an actual editor, mind you).
Take your lines that make your floating platform, and give all the lines running one direction tag X, and all of the perpendicular lines should have tag Y (X and Y being arbitrary numbers NOT ALREADY ASSIGNED TO STUFF).
Next, place a square sector (to move at normal lift speed, I think it should be 128x128), and tag two adjacent sides with tags X and Y (so that the line tagged X is parallel to all of the lines tagged Y in your platform). Give both of these lines type 249.
Set this sector to moving (perpetual lift or such); the floating platform will move in the opposite direction (as the lift moves up, the platform will move down, and vice-versa).
KNOWN (possible) PROBLEMS: Eh, Eternity has no real way of handling the situation where the 3dmidtex lines' textures move down into an object, according to Quasar`. So who knows what'll happen if you try that. (Also, who knows if it'll actually carry you up; you might get left behind by it if it doesn't check correctly.)
So, SoM... tell us if that works (and fix it if it don't)!
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beh to doom - hooray for ddr
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