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Thread Thread Starter Replies Reverse Sort Order Views Last Post
DUMB Dehacked parsing is too strict printz 1 323
FUNDERFUL Eternity intended to have dialogues? printz 1 306
ON TOPIC Eternity ignores palette when taking screenshots printz 1 288
DUMB sidebar categorization... sargebaldy 1 367
DUMB Crash on Wodonaz release Csonicgo 1 310
FUNDERFUL Suggestion: TNT MAP02 fix Gez 1 435
DOOM What is enviromanager? printz 1 346
NEWS New BEX Codepointer Reference Now Available Quasar 1 496
DUMB How is jumping going to be handled? printz 1 387
DUMB Eternity DECORATE-like syntax still case sensitive printz 1 407
ATTN SNDINFO Support Implemented Quasar 0 380
Current state of Small development Quasar 0 334
DOOM [feature suggestion / code submission] A_Explode with damage argument printz 0 333
ON TOPIC Weird bug in Eternity map printz 0 423
DUMB How do I create a crosshair? TendaMonsta 0 154
DUMB Specify menu background Dragonsbrethren 0 632
HELP Polyobject makes no sound [misread; ignore thread] printz 0 570
FUNDERFUL Four day weekend -- scripts and speed! Quasar 0 338
DUMB Boom compatibility problem boris 0 494
INFO New Plan for Beta 3 Release Quasar 0 459
FUNDERFUL bugfix Anders 0 341
WEIRD "-cdrom" and MIDI bugs LogicDeLuxe 0 357
HELLO ExtraData Linedefs Example, Etc. Quasar 0 507
MOAN Compatibility warning: SpawnGlitter cp will change in next revision Quasar 0 872
MOAN Timidity? Stilgar 0 961
IDEA [Feature Suggestion] Counter references in state fields esselfortium 0 452
MOAN 2k3 Platform SDK now required to build with 6.0 Quasar 0 556
DOOM Weapon autoswitch happens despite ammo recovery printz 0 495
DUMB Feature suggestion: a way to find out if a FRIEND is pursuing enemies not the player printz 0 303
DUMB Request: PolyObject move variations Mordeth 0 47
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