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(Moderated by: Quasar, SoM)
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Thread Thread Starter Replies Reverse Sort Order Views Last Post
YAY OK, This time is for real! Quasar 1 433
ON TOPIC [r1332] Vanilla Doom ceiling sound sequences have stop-cutoff printz 1 709
FUNDERFUL Suggestion: TNT MAP02 fix Gez 1 481
DUMB Crash on Wodonaz release Csonicgo 1 345
ON TOPIC Eternity ignores palette when taking screenshots printz 1 333
IDDQD Exponentially multiplying monsters printz 1 344
DUMB Eternity DECORATE-like syntax still case sensitive printz 1 444
FUNDERFUL Eternity intended to have dialogues? printz 1 346
DUMB Dehacked parsing is too strict printz 1 357
DUMB Hacx 2.0 PNG Sprite Crash Xaser 1 441
DUMB Strange build issues under linux Reiken 1 355
ON TOPIC The Eternity WIKI printz 1 480
DOOM What is enviromanager? printz 1 388
IDEA Feature request: DOOMWADPATH fraggle 1 754
ON TOPIC Jumping printz 1 672
DUMB [Nekhbet] Small: _SectorSpecial doesn't work printz 1 653
QUESTION Fragglescript yukib1t 1 347
DUMB How do I create a crosshair? TendaMonsta 0 225
small scripting possibilitys in eternity. Anders 0 455
DOOM [feature suggestion / code submission] A_Explode with damage argument printz 0 361
NEWS Emergency EE Beta Testing Team Needed Quasar 0 834
TECHIE Progress against bugs -- looking positive so far Quasar 0 448
DUMB Boom compatibility problem boris 0 528
DOOM New Eternity Frontend Version Released Quasar 0 457
ATTN Final Progress Report Before Beta Testing Begins Quasar 0 347
NEWS Team Eternity News Update -- 02/12/05 Quasar 0 436
FUNDERFUL 3DMidTex hopefully fixed Quasar 0 501
TECHIE Eternity Engine v3.33.01 Progress Report Quasar 0 775
DUMB Specify menu background Dragonsbrethren 0 649
DUMB Request: PolyObject move variations Mordeth 0 126
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