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Thread Thread Starter Replies Reverse Sort Order Views Last Post
IDEA Feature request: DOOMWADPATH fraggle 1 697
ON TOPIC [r1332] Vanilla Doom ceiling sound sequences have stop-cutoff printz 1 641
IDDQD Exponentially multiplying monsters printz 1 263
NEWS New BEX Codepointer Reference Now Available Quasar 1 477
DUMB Dehacked parsing is too strict printz 1 300
HELP Polyobject makes no sound [misread; ignore thread] printz 0 556
DOOM Weapon autoswitch happens despite ammo recovery printz 0 481
DUMB Specify menu background Dragonsbrethren 0 618
MOAN 2k3 Platform SDK now required to build with 6.0 Quasar 0 531
Current state of Small development Quasar 0 314
ATTN SNDINFO Support Implemented Quasar 0 365
DOOM [feature suggestion / code submission] A_Explode with damage argument printz 0 311
ON TOPIC Weird bug in Eternity map printz 0 390
DUMB no sound - solved didy 0 125
IDEA [Feature Suggestion] Counter references in state fields esselfortium 0 435
MOAN Timidity? Stilgar 0 935
MOAN Compatibility warning: SpawnGlitter cp will change in next revision Quasar 0 858
FUNDERFUL Four day weekend -- scripts and speed! Quasar 0 317
DUMB Heretic Thing Support at > 33% Quasar 0 355
NEWS Emergency EE Beta Testing Team Needed Quasar 0 790
DUMB Boom compatibility problem boris 0 476
INFO New Plan for Beta 3 Release Quasar 0 442
DUMB Bug found in pvsnfmt_int Anders 0 317
WTF Bug found in drag & drop support, update pending Quasar 0 425
FUNDERFUL bugfix Anders 0 316
DUMB Multiplayer? Rellik 0 483
WEIRD "-cdrom" and MIDI bugs LogicDeLuxe 0 339
DOOM EDF Enhancement for Batman DOOM Quasar 0 461
HELLO ExtraData Linedefs Example, Etc. Quasar 0 493
DUMB How do I create a crosshair? TendaMonsta 0 96
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