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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Eternity

(Moderated by: Quasar, SoM)
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Thread Thread Starter Replies Views Reverse Sort Order Last Post
DUMB Monsters being affected by point pushers printz 3 682
ON TOPIC [r1332] Vanilla Doom ceiling sound sequences have stop-cutoff printz 1 679
INFO New EDF Progress Quasar 10 678
YAY Major Eternity Bug Tackled Quasar 4 678
Closed.bex BlackFish 2 675
QUESTION High resolution textures? printz 9 673
FUNDERFUL ACS Quasar 2 673
Closeddemo format esayeek 6 672
ATTN Beta3 bug Mordeth 20 670
TECHIE Steam master levels path Gez 17 669
WTF DOGFLY.DEH doesn't work with comp_overunder Gez 2 668
HELP Autoaim CapNapalm 7 668
HELLO Overlays now fully functional Quasar 10 664
DUMB Problem with the "next weapon" function Doom_user 2 662
HELLO EDF Feature! BlackFish 6 662
WTF Monsters fall from 3dmidtex lines Archi 10 660
ON TOPIC Jumping printz 1 659
DUMB Aspect ratio and/or fov differs from vanilla (dos) doom? Holering 4 658
YAY Cool screenshot Quasar 1 657
IDEA ClosedGood Features BlackFish 4 657
IDEA Scoring in Eternity DOOM Ebon 3 655
HELLO Eternity docs update in progress Quasar 9 655
How well does the Eternity port run in multiplayer? Kaiser 3 646
IDEA Ideas and stuff Naked Snake 1 645
DUMB I cannot get music in Eternity Kagemaru_H 11 644
WTF Switch sounds now being centered on linedefs, rather than whole map printz 5 643
DUMB req: RandomJump Mordeth 10 643
IDEA Support for transparency map for sprites? printz 1 641
DUMB eternity launcher no worky generic_16 1 640
HELLO Basic types for things in EDF Quasar 5 639
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