Lüt
YA-HA

Posts: 12323
Registered: 05-00 |
What concepts? Explain please...
The idea of it. It was a cool finale hub, even if the bosses had a realistic amount of HP. The puzzles were better and the scenery had some of the most mood to it besides the Shadow Wood hub. Things like the slowing crushing ceiling in Zedek's tomb, the descent to the clerics tomb, the hidden switch to get there, the relics, all that good stuff. Castle of Grief was a cool hub, but it was the most generic "let's make a medieval castle" thing. It didn't have the same feel of the rest of the hubs. Seemed more like it was taken out of a medieval picture book.
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