CodeImp Posted November 2, 2006 See bloodmasters.com]www.bloodmasters.com for more screenshots. Tomorrow you can download the game ;) 0 Share this post Link to post
Dutch Doomer Posted November 2, 2006 Looks quite cool I might try to make some maps for this in the future. 0 Share this post Link to post
Kristian Ronge Posted November 2, 2006 Don't cross the streams! http://xenafan.com/movies/ghostbusters/crossed.jpg (Yay, Ghostbusters) Seriously, it looks great. :-) 0 Share this post Link to post
LexiMax Posted November 3, 2006 oh hey who is that sassy hunk of manliness in that screenshot? 0 Share this post Link to post
Manc Posted November 3, 2006 AlexMax said:oh hey who is that sassy hunk of manliness in that screenshot? You mean the guy just standing there doing nothing? 0 Share this post Link to post
AirRaid Posted November 3, 2006 Is that giZm from the SA forums? Also I've onmly just realised how much this reminds me of Crimsonland. 0 Share this post Link to post
Dutch Doomer Posted November 3, 2006 It reminds me to the games Loaded and Reloaded for the psx :) 0 Share this post Link to post
kristus Posted November 3, 2006 The movement controls are seriously annoying. I won't be able to enjoy this before I can set up the controls to my own preferences. 0 Share this post Link to post
Snarboo Posted November 4, 2006 Downloaded today and just started fooling around. It's a great game. :) The only suggestions I have are for custom skin support and maybe seperate hand graphics for the weapons (ie the player looks like he's holding the weapon rather than the generic rifle graphic). Edit: Oh, and this game needs a SHOTGUN! ;D 0 Share this post Link to post
TheDarkArchon Posted November 4, 2006 Even though the system requirements for Halo are about half of Bloodmasters, Bloodmasters runs faster on my laptop, despite being below the RAM requirement (384 MB here) 0 Share this post Link to post
Snarboo Posted November 4, 2006 Yeah, it runs beautifully, despite having a weaker processor and a crappy video card. I did have to disable dynamic lighting, as it caused really weird things to happen. 0 Share this post Link to post
Belial Posted November 4, 2006 AirRaid said:Also I've onmly just realised how much this reminds me of Crimsonland. :o Fav weapon and high score plz :) 0 Share this post Link to post
Captain Red Posted November 5, 2006 kristus said: The movement controls are seriously annoying. I won't be able to enjoy this before I can set up the controls to my own preferences. 0 Share this post Link to post
kristus Posted November 5, 2006 Captain Red pants: Oh yes, I missed that. I was too stupid to see the huge button that said "OPTIONS". The movement system is fucking annoying, I won't be able to enjoy this before I can set up the controls to my preferences. And that is NOT to have the movement be Up down left and right. Because that is retarded. Specially since I have to hit two keys to just follow the map's angles. 0 Share this post Link to post
Planky Posted November 6, 2006 How would your setup be, if you could change it? Something like GTA1? 0 Share this post Link to post
kristus Posted November 6, 2006 Forward, back, strafe left, strafe right and the mouse for determining what direction is forward. 0 Share this post Link to post
sargebaldy Posted November 6, 2006 How is it that for a little game like this the system requirements are higher than Doom 3's? 0 Share this post Link to post
Manc Posted November 6, 2006 sargebaldy said:How is it that for a little game like this the system requirements are higher than Doom 3's? I know bloodmasters can definitely be played on a slower CPU than what's listed, and people are talking about being able to play on 256mb. Still not quite sure why the requirements are high for what appears to be a relatively "simple" game. 0 Share this post Link to post
Bloodshedder Posted November 6, 2006 I got this e-mail for some reason.From: "Cecelia Fresh" To: Subject: DOOMWORLD FORUMS: FileFront Mirror Date: Mon, 6 Nov 2006 11:04:03 -0700 Hi Pascal, We have uploaded the Bloodmasters files to FileFront. Here are the mirrors. Can you please post these on your site? Bloodmasters v1.0 Full Install http://files.filefront.com/Bloodmasters+v10+Full+Install/;6143004;;/fileinfo.html Bloodmasters v1.0 Linux Dedicated Server http://files.filefront.com/Bloodmasters+v10+Linux+Dedicated+Server/;6142990;;/fileinfo.html Cheers, Cecelia Fresh Senior File Editor/PR, FileFront Ziff Davis Media Game Group 0 Share this post Link to post
leileilol Posted November 6, 2006 Mancubus II said:I know bloodmasters can definitely be played on a slower CPU than what's listed, and people are talking about being able to play on 256mb. Still not quite sure why the requirements are high for what appears to be a relatively "simple" game. It chugs on a 512mb machine even. 0 Share this post Link to post
Hobbs Posted November 6, 2006 TheDarkArchon said:The .NET framework, I presume. Microsofts website says System Requirements * Supported Operating Systems: Windows 2000 Service Pack 3; Windows 98; Windows 98 Second Edition; Windows ME; Windows Server 2003; Windows XP Service Pack 2 * Required Software: o Windows Installer 3.0 (except for Windows 98/ME, which require Windows Installer 2.0 or later). Windows Installer 3.1 or later is recommended. o IE 5.01 or later: You must also be running Microsoft Internet Explorer 5.01 or later for all installations of the .NET Framework. * Disk Space Requirements: 280 MB (x86), 610 MB (x64) So I'm going to go out on a limb here and say you have no clue what you're talking about. 0 Share this post Link to post
Bucket Posted November 6, 2006 The requirements are high because it requires DX9, which he used presumably because it took months of coding time off of the project. If you want, you can make a 100% software version so it'll work on everything. Ready? Go. 0 Share this post Link to post
Technician Posted November 7, 2006 It’s really awesome for a completely free game. Kudos to CodeImp. 0 Share this post Link to post
GooberMan Posted November 7, 2006 Bucket said:If you want, you can make a 100% software version so it'll work on everything. DirectX has software fallbacks for the fixed function pipeline, as well as vertex shaders. From memory, you can only use software pixel shaders in debug builds. 0 Share this post Link to post
TheDarkArchon Posted November 8, 2006 HobbsTiger1 said:So I'm going to go out on a limb here and say you have no clue what you're talking about. There's a difference between installing and using. 0 Share this post Link to post