Maes
Senior Member

Posts: 1276
Registered: 07-06 |
fraggle said:
The screenshots for this basically demonstrate why voxels are an inferior technology and never stood a chance.
They looked kinda "cool" actually when typical game resolutions were much lower than today, and when the alternative was either fast untextured polygons or slow texture mapping, e.g. compare Commanche: Maximum Overkill with Cyberbykes (yeah, sadly this was a 1995 game, not too light on system resources either). Our beloved Doom was really a major exception in visuals quality/performance, unmatched by anything that appeared in its time or that came after it :-)
Also, in the past there was far more room for experimenting with graphics technologies: Check out Ecstatica and its ellipsoid graphics.
But yeah, I'll agree that mainstream 3D acceleration and texture mapping more or less killed everything else off. E.g. up to 1996, even demosceners still considered Phong shading to be "the shit" yet it was totally forgotten just a couple of years later.
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