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Super Jamie
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Depends what you consider a roguelike. I would associate replayability-by-randomisation, quick games featuring permadeath (so you HAVE to restart, no savegames) and turn-based play to be the primary characteristics of a roguelike.

Games like Diablo and Torchlight definitely use roguelike elements but are more of a long-term action RPG sort of game. From what I understand about Mount&Blade, I'd consider it to be a sandbox action RPG.

But I don't want to start some sort of subjective genre-wanking argument so that's just my opinion :)

Old Post 02-13-10 09:37 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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A "roguelike" also needs to be capable of burning the ASCII character set into your retinas.

Old Post 02-13-10 16:19 #
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Danarchy
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Heh, Progress Quest. I remember when a bunch of us on IRC started a clan in that game. We became like the #3 clan in the world because we convinced a lot of people to join and we all kept the game running 24/7.

Old Post 02-13-10 16:36 #
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CODOR
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Creaphis said:
A "roguelike" also needs to be capable of burning the ASCII character set into your retinas.
And you have to play it on one of these.

I play Nethack occasionally, but that's about it. Still trying to ascend since 1998...

Old Post 02-13-10 20:42 #
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