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kristus
Megablast!


Posts: 9570
Registered: 07-00



GreyGhost said:
just can't recall their name right now.

Memory is the first to go...

Old Post 01-18-10 07:42 #
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Super Jamie
Forum Staple


Posts: 2664
Registered: 03-08


lol kristus :D

GreyGhost said:
I know there's at least one other quinquagenarian on these forums, just can't recall their name right now.

I know there are a few who are old enough to be your parents lurking around, they just haven't posted in this thread.

Old Post 01-18-10 08:02 #
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Belial
Senior Member


Posts: 1743
Registered: 09-05


25 tomorrow.

Old Post 01-18-10 17:20 #
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TimeOfDeath
Forum Regular


Posts: 1236
Registered: 06-06


Happy Birthday Belial!
I'm 27 and started playing Doom in 1995 but I sucked and used cheat codes. I didn't play a pwad until 2004.

Old Post 01-19-10 10:36 #
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dutch devil
Forum Spammer


Posts: 3138
Registered: 05-04


I am 32 now and Doom has been an part for my life for as long as I can remember. I have been playing it on and off from when it was just released. Doom is here to stay, I don't see myself abandoning it after it kept me busy for all these years.

True love never dies.

Old Post 01-20-10 22:23 #
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Technician
Still no custom title


Posts: 5255
Registered: 08-04



Super Jamie said:
lol kristus :D

I know there are a few who are old enough to be your parents lurking around, they just haven't posted in this thread.

People in their seventies?

Old Post 01-20-10 22:26 #
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Georgef551
Member


Posts: 426
Registered: 11-08



Tolwyn said:
I've been talking to a lot of my buddies, either around the 'Net and around town when we used to get into games like:

Wolfenstein (When it first came out)...
Star Wars: X-Wing
Doom

etc.

I was on Vax Terminals, BBS's, I used to be on Compuserve with a Commodore 64 and a 300 baud modem back in the day...

I have in my collection, I would honestly bet money, every Doom PWAD that ever came out starting with 1994 onward (even more than ftp.cdrom.com).

How old are the folks on Doomworld now?

I'm starting to get the impression most of you folks can be my kids.

When Doom came out, I was 23 years old. I got married the next year... Got my first pentium computer the next year, and since have had 7 computers; put together 18 computers for friends and family...

Just curious how this works.


You're a couple years older than I am. I was 21 when DooM hit.
Old is:

Decathalon
(Super) Breakout
Pong Console (one of the last ones)
Space Invaders (2600, and arcade)
Favorite was Star Wars (1983): Could play well over 3 hours on a single quarter. :)

Old Post 01-20-10 23:40 #
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Tolwyn
Mighty Music Man


Posts: 239
Registered: 06-03


Yup. Vector Star Wars was great. Used to do the same thing at the local roller rink.

Up Down.
Upper left, Lower Right
Left, Right

repeat.

Get all the towers, good bonus points.

Old Post 01-21-10 00:25 #
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Georgef551
Member


Posts: 426
Registered: 11-08



Tolwyn said:
Yup. Vector Star Wars was great. Used to do the same thing at the local roller rink.

Up Down.
Upper left, Lower Right
Left, Right

repeat.

Get all the towers, good bonus points.



Funny. :)
After Wave 11, it was repetitive: just a mash-up of the other waves, in parts.
I usually could get all the towers, except for wave 6, for some reason (and wherever this appeared in the mash-ups).

Old Post 01-22-10 22:53 #
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Cjwright79
Banned


Posts: 501
Registered: 11-09





How old are the folks on Doomworld now?




Thirty sir!

Old Post 01-26-10 03:03 #
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VinceDSS
Senior Member


Posts: 1281
Registered: 11-02


I will be 33 in april. I was 17 when doom came out, still in high school. My PC was barely running doom in low details and small screen (it was a 386 sx20), but I stil enjoyed it.
When doom2 came out, it was out of my league until my dad bought a 486 dx2-66.

I really got into Dooming in 1997 when we got a pentium and an internet connection. I then discovered all the cool PWADS, mod tools, online play and a great community on IRC #nightmare (it still exists nowadays, though not quite as active).

Btw, my dad bought our 1st PC in 1987 ... long before PCs got so widely popular.


Danarchy said:
I think 1994 was a very pivotal year for me...
- I started playing Magic: the Gathering...the first step into my supreme nerdiness.


LOL, me too, still havent completely left it. I havent played since 06, yet I still collect the cards I like.
I am still sitting on a huge collection of betas, alphas, arabians and foils from back in the days.

Last edited by VinceDSS on 01-26-10 at 04:10

Old Post 01-26-10 04:04 #
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Danarchy
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!


Posts: 15767
Registered: 01-01



VinceDSS said:
LOL, me too, still havent completely left it. I havent played since 06, yet I still collect the cards I like.
I am still sitting on a huge collection of betas, alphas, arabians and foils from back in the days.


You lucky bastard. I gave away my cards a couple times, so my current collection only dates back to Mirrodin. I never had much of the original four expansions, but I had TONS of Fallen Empires and Ice Age, along with nearly the entire set of The Dark. I recently got back into the game after stopping around 06-07. It's just as fun as ever, though I'm feeling nostalgic and sad about all that I remember that used to be in the game.

Old Post 01-26-10 16:45 #
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Sergeant_Mark_IV
Junior Member


Posts: 226
Registered: 12-09


I'm 19, I was first exposed to Doom in a Sega Saturn in 1996 or 1997. Can't remember exactly when. I was arround 5 or 6 years old. Played Doom in the pc by the first time on 2002.

Old Post 01-26-10 20:06 #
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The Lag
Member


Posts: 538
Registered: 02-07


30.
Dooming since before doom2 hit, which i hated so i downloaded and played only doom1 wads until 1997/8, when doom1 wads started becoming exceedingly rare. I then abandoned doom until around 2004 when i started downloading the 10years/caco winners and realized that doom2 is awesome and that i was stupid for not liking the ssg or the new enemies.
I have around 50-something maps that i never released that i have been re-working and/or scavenging from for a project over the last couple years. The going is slooow because of work, life, other hobbies but i might be able to release something this year...or perhaps i should wait for doom's 18th birthday. ;)
The maps lasted this long without vanishing (backed-up on a variety of floppies, cd's, dvd's, external hdd's, and e-mail servers) so i'm in no hurry.
Doom, Super Mario (divided between 3 and World), and Super Metroid are three of the games that i doubt i'll ever get sick of. In fact, these three games highly influence the level design of every map/game i dabble in.

Old Post 01-26-10 21:52 #
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Kagemaru_H
Banned


Posts: 422
Registered: 09-09


If Amiga can run Doom, why not Atari ST? I think they have similar specs.

Old Post 02-04-10 07:18 #
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Super Jamie
Forum Staple


Posts: 2664
Registered: 03-08



Kagemaru_H said:
If Amiga can run Doom, why not Atari ST? I think they have similar specs.

It can:
http://pagesperso-orange.fr/patrice.../port-jeux.html
http://nokturnal.pl/home/atari_16_32_bit/pm_ports

I have read something before about why these platforms are difficult to port Doom to, it had something to do with the way graphics are drawn or graphic memory is handled or something. I am a programming noob so I didn't really understand, maybe someone else knows better?

Old Post 02-04-10 08:08 #
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Fisk
Forum Regular


Posts: 821
Registered: 02-07


I turned 18 August of '09. Since '93 or '94, my dad has occasionally let me peek at Doom until I was around 4 or 5, at which point I had my own computer and then I was allowed to play on my own. I got into level editing around this time (and by "got into level editing", I mean I struggled to make one and two sector abstract shapes and hallways in DEU).

Old Post 02-04-10 08:15 #
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GreyGhost
a ghost... only grey


Posts: 5188
Registered: 01-08



Super Jamie said:

I have read something before about why these platforms are difficult to port Doom to, it had something to do with the way graphics are drawn or graphic memory is handled or something. I am a programming noob so I didn't really understand, maybe someone else knows better?

Amiga's use planar mode graphics which requires the data to be arranged differently in video ram, converting the video stream from VGA's chunky pixel mode to planar is trivial but very processor-intensive and is the main reason Doom doesn't so much run as crawl on the Amiga. Not sure what graphics chip Atari ST's use though I suspect they have the same problem.

Old Post 02-04-10 13:30 #
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Maes
I like big butts!


Posts: 7955
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GreyGhost said:
Not sure what graphics chip Atari ST's use though I suspect they have the same problem.


Not exactly the same, only that it's way inferior in color depth compared even on an OCS Amiga. At least it's chunky. On the Amiga there's the option of the AGA chipset as well as third-party video adapters but yeah, it suffers an enormous penalty for anything that's not pure 2D/scrolling/bitblt.

Old Post 02-04-10 15:03 #
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sgtcrispy
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31 in march buh...

Played the shareware on the 386sx w/ 4mb ram.
it ran Lemmings well though.

Old Post 02-05-10 03:46 #
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Kagemaru_H
Banned


Posts: 422
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Super Jamie said:

It can:
http://pagesperso-orange.fr/patrice.../port-jeux.html
http://nokturnal.pl/home/atari_16_32_bit/pm_ports

I have read something before about why these platforms are difficult to port Doom to, it had something to do with the way graphics are drawn or graphic memory is handled or something. I am a programming noob so I didn't really understand, maybe someone else knows better?



I always preferred ST over Amiga because I came across one sometime in 2005 (giveaway). It broke, but I can still use its OS because I have STEEM. If I somehow get another full working ST, I'm reinstalling my floppy drive and burning disk images to floppies (yes I know how that works, it needs to be in DOS format, which is accepted by both Windows and the ST).

Old Post 02-05-10 04:58 #
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GreyGhost
a ghost... only grey


Posts: 5188
Registered: 01-08


<fanboy> Would have been a different story if someone had given you an Amiga - they don't break. </fanboy> ;-)

Maes said:

On the Amiga there's the option of the AGA chipset as well as third-party video adapters but yeah, it suffers an enormous penalty for anything that's not pure 2D/scrolling/bitblt.

While the AGA chipset helps only the CD32 does hardware-level chunky to planar conversion - bummer.

Old Post 02-05-10 09:15 #
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