Fuck beds. Real men gear up and go out and kill zombies and creepers in the night...or head down into the mines and get lost for a few days searching for diamonds, well diamonds and creepers I guess. Or just turn the difficulty to peaceful and don't worry about anything.
Heh, nice rant on WotC/the industry in general. Oh, and that's a Chakan screenshot. I played the hell out of that game on my Sega Genesis back in the early 90's. Never beat it though, because it's probably the hardest game ever made. On the surface, it resembles Magician Lord (neo-geo), but the gameplay is nothing like it.
It's actually more fun than I remember it being, though it's pretty easy to slay the computer even on the hardest setting. The single keyboard multiplayer is kind of a nice touch, too. I kick ass as Ganesha.
Danarchy said: Heh, I was kind of wanting to play DDO or LOTRO now that they're free, but no one else I know was interested.
So there's a raid that takes place on one of Eberron's moons? Interesting.
Well, not quite. The Dwarves of House Kundarak have this maximum security Vault you break into as part of the raid because their security systems have been turned against them, and the traps and complexity of it is really awesome. Anyway at the end you find out the vault is actually a prison for this red dragon where that screenshot takes place in the "Plane of Night", so one moment you're god knows how far underground in a vault and you walk out a door and you're in space. It's actually just chunks of rocks/meteorites in stasis over Eberron, connected by these bridges with the red dragon in the middle, rather than a planet.
The one with the devil portal is also from a raid where you use this device called the Chronoscope (the thing the Mindflayer above is in) to go back in time to when the city was under siege from Shavarath to look for this Wizard's son. Honestly these are a lot more epic than almost anything I've seen in WoW. Probably one of the better things about DDO is it accepts that it's a PVE game. There's not any PVP other than brawls in tavern PVP areas, so Turbine isn't constantly screwing with your class every patch because of PVP whiners and you get to have awesome abilities.
If you decide to try out DDO I'm on the world Thelanis, usually on Zejin or Jerakai. I'm preoccupied trying to get Zejin to level 20 before I get busy next month, but I can possibly answer questions or send you some lower level items I come across to help you along.
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!
Heh, maybe if I get off my current Minecraft kick (I'm currently building a sort-of replica of Narshe from FF6 right now). The setting of Eberron has always interested me. It seems like it's more well thought-out than most D&D campaign settings (Greyhawk, The Known World, and Forgotten Realms all seem like generic fantasy worlds with random ideas strewn here and there as opposed to any cohesive concept). Unfortunately, none of my friends are very interested in it and I prefer making up my own world to running a premade campaign setting. The fact that DDO is based in Eberron has been sort of interesting.
I played a bit of the game before and I found it odd that the "level ups" are more like partial levels, but I guess it makes the old D&D 20-level system mesh with the more common 50+ levels you get in an MMO. I do kind of like that it's very cooperation-centric and that PVP is rare, because I was never much of a fan of it. That does make it a bit hard to solo in, though.
The levels are somewhat partial levels. The level cap is 20, you just have 5 ranks per level (although you can bank up to two levels worth of XP so if say you have a friend lower level than you and you got ahead you can be in a level range that doesn't hurt XP gain in dungeons). How easy/hard it is to solo throughout the game depends on your class. There's actually hirelings in game so you can pay some platinum pieces to have a cleric follow you around for an hour, and the contract timer only ticks down while you're in non-public areas.
For some quests/adventure packs you really do need to be in a group to finish them, but there's still a lot you can play by yourself. Also, if it helps any, pugging groups on DDO doesn't result in near as many assholes that there are trying to pug in WoW. The game has a high learning curve compared to other MMO's that dumb down over time or that've tried too hard to copy WoW, so it turns away a lot of the less-than-desirable player base that WoW attracts. For example I joined a group the other day and found out it was a raid and I hadn't even raided before on DDO yet, and no one cared, they just explained it to me as we went. It was pretty shocking because on WoW I probably would've been kicked on the spot.
I do agree though, Eberron is well thought out, and coming off of five years of WoW, DDO is a pretty big breath of fresh air.
YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!
Got back into my account and I'm working my way through the first town with a new character. If someone named Elthic whispers you, it's me.
Looks like a lot of WoW veterans are jumping ship to this game, including TotalBiscuit. I forgot how dynamic the combat is, being more of a hack-n-slash than a tank-by-numbers button mash like WoW is. The dungeons are more fun, that's for sure. The main drawbacks are that it's less open world and doesn't have the unique arts style that WoW has.
Yeah it seems like a lot of people are. I've got a few friends interested in playing DDO, too, if they ever get around to it. I'm about to hit level 20 (level cap in DDO) and the last area is giving me pretty great inspiration for if I ever get back into mapping for DOOM eventually: