Maes
I like big butts!

Posts: 7955
Registered: 07-06 |
Hellbent said:
Transporter glitch
Good find, although it probably has a -plausible- explanation: resurrected undead have a timer that makes them expire after a set time (5 minutes I recall?). The game uses a finite number of data slots for its units, which are normally not reused as units die (in fact, there's a limit after which the computer at least will not create any further units, and you can win even the hardest of battles if you can hold on long enough).
I don't know if resurrected/volatile units with an expiry timer are treated any differently in this respect, but from my experience with the codebase of a similar game (Warlords Battlecry), the data slots of "ephemeral" objects such as projectyles were reclaimed, else the game would grind to a halt pretty soon. So it's possible that skeletons/eyes of killrog and possibly other things are actually reclaimable (while normal units are not reclaimed because it's possible to resurrect them as skeletons or something, and the coders were too lazy to wipe them afterwards?)
In any case, by putting the ephemeral unit in a transport you got a "lock" on its data slot, which was probably reclaimed and assigned to an existing enemy unit, which you accidentally teleported upon release ;-)
I wonder if you could expoit this trick to do fucked up shit like hiding ships inside a transport, if you time their creation with a skeleton's death ;-)
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